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All workshops have been held on Sunday and Monday, 2-3 April 2000.
 Links to general pictures:
    Scheveningen (114 kB)
    Kurhaus Hotel, main entrance side (194 kB)
    Kurhaus Hotel, beach side (241 kB)
    A coffee break I (260 kB)
    A coffee break II (162 kB)
    A coffee break III (168 kB)
    Workshop desk I (244 kB)
    Workshop desk II (275 kB)
    People interested in workshop posters (235 kB)
    More interested people (236 kB)
 http://www.ugr.es/~delagado/BRS2000/
	http://www.ugr.es/~delagado/BRS2000/
Link to the BRS poster (185 kB).
Link to BRS group photograph (122 kB).
 http://www.globalisation.org/sigchi2000
http://www.globalisation.org/sigchi2000
Description:
The effort to ease creation of multi-cultural systems is being undertaken by an increasingly broad community of application designers and developers. This task is not trivial given lack of tools, knowledge and standards in the area of cross-cultural human computer interaction. This workshop explores the challenges in the multicultural HCI development environment and ways to overcome them. We will explore the cultural and linguistic issues of:The output of the workshop will be recommendations for a Framework for Modular Multicultural Interaction Design and recommended Methodologies for Effective Multi-cultural Feature Integration, to be published in a SIGCHI Bulletin after the Conference.
Links to first WS2 poster (225 kB) and second one (305 kB).
Sorry, no link to a WS2 group photograph.
 http://www.tk.uni-linz.ac.at/~jan/patterns/
 
	http://www.tk.uni-linz.ac.at/~jan/patterns/
Description:
The potential of pattern languages as a vehicle for the dissemination of human-computer interaction design knowledge has been recognized within the CHI community for a number of years. This potential is based on the ideas of the architect Christopher Alexander, for recording the designs of "living buildings". Patterns are developed to record the invariant properties that exist in a design solution which resolves conflicting social, cognitive, and technological forces. Patterns are interlinked into a network (a pattern language) to support both conceptual and detailed design.The two day workshop aims to build momentum following previous successful workshops on pattern languages for interaction design. The first day will be mainly practical, to include a writers' workshop, while the second day will be mainly theoretical. The main goals are:
Link to the WS3 poster (219 kB).
Links to first WS3 group photograph (210 kB), second one (215 KB), third one (180 kB), and fourth one (305 kB).
 http://kazan.cnuce.cnr.it/TACIT/Continuity/
    http://kazan.cnuce.cnr.it/TACIT/Continuity/
Description:
Novel interaction techniques, such as gesture, speech, body expression recognition, haptic devices, and video, are characterized by the significance of the temporal aspects of interaction. Those techniques, especially when used in combination, require thinking of interaction over time intervals rather than at discrete points. The concept of Continuity in HCI is intended to distinguish these technologies because their modeling requires notions from continuous mathematics.Currently, knowledge relevant to the design of continuous interfaces is spread over many different disciplines such as theatre arts, semiotics, cognitive psychology, linguistics and various technically oriented disciplines in an often ad hoc and unrelated way. There is no theory of continuous interaction that can guide designers in a systematic way in the development of interfaces employing continuous technologies. The goal of the workshop is to develop a reference model enabling the modeling of continuous interaction techniques and the identification of their relevant properties.
Participants will be required to submit a 2-5 position paper addressing aspects of continuity in interaction from various perspectives. Alternatively, they can elaborate one of the case descriptions provided by the workshop organizers and available at http://kazan.cnuce.cnr.it/TACIT/Continuity/.
Links to first WS4 poster (165 kB), second one (287 kB) and a third one (very professional, courtesy Dr. Faconti) (646 kB).
Sorry no link to a WS4 group photograph.
 http://www.zurich.ibm.com/~mrs/chi2000/
    http://www.zurich.ibm.com/~mrs/chi2000/
Description:
E-commerce over the World-Wide Web has become a major application area for software development. Economic theory and observations of the emerging markets suggest that e-commerce sellers will be driven towards offering personalised buying interactions and customised products to escape price wars, to create a distinguishable identity, and to establish longer lasting relationships with their customers.The focus of this 1.5 day workshop is the design and evaluation of interactive systems for e-commerce that provide a personalised user experience for buyers by offering targeted information, individualised interaction opportunities, and/or customisable products and services.
The workshop is directed to designers and researchers working on e-commerce systems that enable personalised interactions and facilitate the buying of complex goods and services. Of particular interest will be work reporting on novel interfaces, highly interactive, immersive environments and intelligent support for shopping phases from initial needs generation to post-sales customer relationship management. Methods for instilling confidence in sites and purchase decisions, creating communities, and increasing customer retention are equally relevant to this workshop.
The workshop will be restricted to about 20 participants of which about 8 will be invited to present their work in person at the workshop. Other participants will have the opportunity to have their 2-page position statement included in the online workshop proceedings and to participate in discussions and group work throughout the workshop. Participants will be asked to demonstrate the utility of their approaches by relating them to example data-sets elicited during the pre-workshop activities. Workshop results and selected papers will be published in a special issue of a journal (to be announced).
Potential participants should review the workshop Web site at http://www.zurich.ibm.com/~mrs/chi00/ before submitting an application in order to receive a longer description of the workshop and what will be asked of participants. The firm deadline for submissions - full papers and position statements - is yet unknwon.
Links to first WS5 poster (195 kB)
and second one (309 kB).
An enlarged view of WS5 poster.
Links to first WS5 group photograph (124 kB)
 and second one (309 kB);
there are 20 more photos (courtesy of Ianus Keller) to be found in
 the workshop result site.
 http://peirce.inf.puc-rio.br/chi2000ws6/
    http://peirce.inf.puc-rio.br/chi2000ws6/
Description:
Semiotics is the discipline that studies signs, communication and signification systems and the cultural processes involved in them. As such it is an appropriate discipline to be included among the many disciplines that comprise HCI. The goal of this workshop is to bring together researchers and practitioners of HCI and Semiotics and to give them the opportunity to discuss how the two fields can provide new knowledge and a new interdisciplinary research agenda in HCI.The workshop will consider among others, the following issues:
All accepted position papers will be placed on a web site by the organizers. Participants will be encouraged to read the position papers of all other participants prior to the workshop. The organizers will ask some of the participants to prepare a short presentation of their paper.
Link to the WS6 poster (124 kB).
Link to WS6 group photograph (160 kB).
 
Description:
This workshop will focus on methods of forging ties between industry practitioners and the research communities. Furthermore the workshop focusses on the input that is required from government bodies to stimulate this collaboration. Participants will discuss enabling conditions for collaborative projects, based on the various practical research experiences of the participants.Workshop topics include the following:
A maximum of 25 participants will be invited to participate in this one day workshop. The organizers would like to invite the participants of the workshop to contribute extended discussions on the following day.
Link to the WS7 poster (239 kB).
Link to WS7 group photograph (140 kB).
Description:
The goal of this workshop is to create an understanding of the special characteristics of users' activities in the mobile contexts of use in which personal devices fit in the future. The aim is to elaborate on the consequences of the user interface design for future communication devices. In the first phase of the workshop we will try to find answers to a number of questions in the four major topic areas:In the second workshop phase we will develop a number of paper prototypes of mobile devices exemplifying the ideas developed the discussion phase. Finally we will try to consolidate our findings in one prototype of a future mobile user interface.
Each applicant should submit a position paper of 1-3 pages where a view of one or more of the above mentioned topics is presented. These papers are reviewed by the organizers for their relevance and originality. Selected participants should bring their ideas and solutions in the from of paper prototypes to the workshop.
Sorry no photo of the WS8 poster available.
Link to WS8 group photograph (256 kB).
 http://www.daimi.au.dk/~mbl/chi2000-sitcomp/
    http://www.daimi.au.dk/~mbl/chi2000-sitcomp/
Description:
The goal of this one-day workshop is to launch a CHI special interest area to discuss how to explicitly incorporate context throughout all aspects of interactive system design. Situated Computing describes socio-technical systems in which situations of use and context play a central role in the use of computers. Since most computing is arguably situated computing, we need to reflect on our current understanding of context, establish a common language for discussion and define processes for developing "systems-in-use".Research in Situated Computing requires a multidisciplinary approach, drawing from various HCI fields, including:
Link to the WS9 poster (217 kB).
Link to WS9 group photograph (172 kB).
Description:
Distributed teams and the technology to 'virtually collocate' team members are becoming more widespread. This one-day workshop will bring together researchers, designers, developers, and early adopters of these technologies to study how technology can achieve the benefits of physical collocation, for virtually collocated groups.The problem for virtually collocated teams is that they are expected to perform as physically collocated teams: to provide deliverables, meet project schedules, and to generate feasible and even innovative problem solutions-all from a distance. Team members often span different departments, organizations, countries, and even companies, often rarely or never meeting face-to-face. How can team members successfully adopt the technology when peer pressures are from a distance, and management and technical support may be weak at local sites?
It is widely believed that a well-functioning group (whether physically or virtually collocated) needs to forge common goals, working procedures, and rules of interaction. The key word in our workshop is teams; we focus on how team social processes are affected by distance, and how they impact work. We intend to clarify research issues concerning experiences and recommendations, team processes, measuring impact, and the value of face-to-face meeting.
Participants will be selected based on a 3-5 page position paper submission describing lessons-learned and recommendations for virtually collocated teams. We are looking for a diverse group of participants with experiences of technology usage by intra- and inter-organizational, interdisciplinary, and cross-cultural groups.
Link to the WS10 poster (204 kB).
Link to WS10 group photograph (275 kB).
 http://mcs.open.ac.uk/drm48/chi2000.htm
    http://mcs.open.ac.uk/drm48/chi2000.htm
Description:
Context-awareness is widely thought to be an important enabling technology for developing ubiquitous, handheld and wearable computer applications. It describes the ability of a computing device or program to sense, react to, or adapt to the environment in which it is running. In order to understand better how we can use context and facilitate the building of context-aware applications, we need to understand more fully what constitutes a context-aware application and what context is. This workshop will attempt to address these issues by asking the six "W" questions of context-awareness: what, who, where, when, and why? These five questions underpin the sixth meta-question of how? For example:Link to the WS11 poster (188 kB).
Link to WS11 group photograph (163 kB).
Description:
If you teach HCI-related courses in industry, at conferences, or in academia, this workshop is your chance to contribute to a collection of practical, reproducible HCI instructional techniques. A lot of work has gone into defining what HCI students should learn from the many disciplines that make up the field, but much less attention has been paid to how to teach it.This workshop will produce a compendium of how-to information for HCI educators. It is not the place to discuss theories, curricula, one-of-a-kind projects, or the grand scheme of HCI education. It is the place to discuss concrete success stories that can be reproduced by other instructors.
To be considered for participation, submit a position paper (5 pages max.) describing a successful technique:
Links to first WS12 poster (164 kB) and second one (100 kB).
Sorry no links to a WS12 group photograph.
 http://www.lotus.com/research
    http://www.lotus.com/research
Description:
This workshop brings together four related areas of research and practice:We ask participants to consider one or more of the following questions:
Links to first WS13 poster (176 kB) and second one (104 kB).
Links to first WS13 group photograph (197 kB) and second one (199 kB).
 http://www.teco.edu/chi2000ws/
    http://www.teco.edu/chi2000ws/
Description:
This workshop will bring together researchers and practitioners who are concerned with design, development, and implementation of novel interfaces for mobile devices and environment-based appliances.The availability of sensing technology gives the opportunity to include information implicitly provided by the situation of use as well as by the surrounding environment (e.g. location, proximity, physical conditions, social setting, context, etc.) in the process of human computer interaction. Situated interaction is especially attractive for mobile devices, that are used while on the move (PDAs, wearable computers, smart mobile phones), and for shared appliances in common spaces (e.g. city information systems, ticket machines, self-service check-in counters, etc.).
The main goal of the workshop is to develop an understanding of how the situation of use does influence the interaction process. This comprises the following topics:
Participants will be selected based on their submissions, either a position paper or an extended abstract describing ongoing research. Participants accepted for presentation will be expected to submit longer versions that will be presented on a pre-workshop web site. It is aimed to produce a review of research in situated interaction in ubiquitous computing that may be published in post-proceedings, preferably as a journal special issue, together by the participants.
Link to the WS14 poster (145 kB).
Sorry no links to a WS14 group photograph.
 http://www.sics.se/SocNav00/
	http://www.sics.se/SocNav00/
Description:
Social navigation has been proposed as a means to help users cope with large information spaces. Through making other users' actions visible allows us to take advantage of the work they have done to find their way around and to solve problems. By information space, we mean anything from the interface to a normal application to large hypermedia spaces such as the World Wide Web or virtual reality environments. Users' actions can be made visible in various ways: through direct social navigation (talking to or seeing individual users act), indirect social navigation (seeing the aggregated user behavior as in recommender system advice), or readwear (seeing how an object has been used by other users through its texture).Social navigation seem to be a natural approach to the design of an information space; yet we still have not seen many practical solutions that allow users to behave socially, interfaces that allow for the accumulation of social trails, or the aggregation of user behaviors. We invite practitioners, designers and evaluators who are trying to design for social navigation of information spaces to come and discuss problems, practical solutions, develop ideas and solutions.
When we say useful solutions, we do not necessarily mean that social navigation must contribute to the efficiency of the interface from the user point of view. What is gained by social navigation might not be, and maybe should not be, time and efficiency, but instead it might contribute to other factors. Maybe a better question to ask is how do we know that we have created a good navigational experience? Will it be a matter of more aesthetic or emotional factors, such as feelings of flow or having a delightful experience, as opposed to the efficiency measurements usually taken for the prevailing tool-based usability evaluations?
The workshop will bring together and many varied viewpoints around these ideas as we can find.
Links to first WS15 poster (148 kB), second one (208 kB), and third one (265 kB).
Links to a WS15 group photograph (243 kB)
and to how the group worked (I) (213 kB),
 how the group worked (II) (161 kB),
 and how the group worked (III) (243 kB).
 http://www.cs.utep.edu/novick/nlchi/
    http://www.cs.utep.edu/novick/nlchi/
Description:
In this workshop, our goal is to create a community for researchers and practitioners by exchanging views on two main topics:Taking advantage of the shared knowledge developed during the topic-based discussions, the workshop will then address the two main workshop issues and will conclude with developing future plans for the NL CHI community.
Additional information is available at http://www.cs.utep.edu/novick/nlchi/.
Links to first WS16 poster (139 kB) and second one (215 kB).
Sorry no links to a WS16 group photograph.
 
URL: http://www.informatik.tu-darmstadt.de/PU/CHI2000/workshps.htm
last updated: June 19, 2002    
by: Hans-Juergen Hoffmann, CHI2000 workshops co-chair